Archive for Homebrew

5 fcukin Reasons Not to Buy a DSi (But Why I Probably Will Anyway)

Via: Wired.

Last week Nintendo announced a new iteration of their highly successful DS handheld and, while many mainstream outlets had a field day, the response from the gaming community – and, for that matter, the Japanese stock market – was a resounding “huh?!”

With the impending release of this system upgrade being something of an open secret, it wasn’t so much the device itself that seemed to cause the head-scratching as it was the odd specifics of its new features and the strange direction in which Nintendo elected to present it.

This newly christened DSi is an obvious member of the DS family, with its stylus and minimalist clamshell design, but Nintendo would seemingly like us to believe that it is a wholly different animal.

Even amid insistence that the system has a place alongside the DS Lite on American retail shelves, at least for the foreseeable future, I’ll wager that many, like me, can’t help but wonder if this device will prove to be the new face of mobile gaming. And, if so, wouldn’t it be prudent to get onboard early?

Well, I guess that depends on how these new features stack up. Let’s take a look, shall we?

  • How about the camera? The most highly touted modification to the DSi is the inclusion of two – count ‘em: two – digital cameras. In addition to the one visible on the exterior of the unit, the DSi also boasts a second camera on the inside of the system continually pointed at the player. Sadly, these cameras weigh in at a scant .3 megapixels, and pictures are saved at a mere 640×480 resolution. So, while it might be fun to warp and scrawl atop your pics via the touch screen, it’s doubtful whether the image quality of your DSi photographs will be superior to those taken with the camera already integrated into your current cell phone. [EDIT: While several sources have reported that the DSi cameras were both 0.3 megapixels and others said 3 megapixels, Electronista has cleared up the confusion: the interior camera is a 0.3 megapixel VGA camera, while the external camera is a 3 megapixel.]
  • What about the bigger screens? Of more interest to gamers is the increased screen size of the DSi. Its 3.25 inch diagonal screen width stands out as a noticeable increase from the 3 inches of its predecessor. However, despite this enhanced physical real estate, the screens are virtually indistinguishable from a technical standpoint, as the DSi still boasts twin TFT LCDs of identical resolution to those of the DS Lite. You can, however, expect these bigger screens to burn through your valuable battery charge at an increased rate.
  • What about backwards compatibility? While the screens are larger -– requiring an increase in system length and width –- the DSi is slightly thinner than the DS Lite. It is of note that this slim-down comes at a cost: in this case the removal of that old standby the GBA cartridge slot. (Yes, this means add-ons like that the knuckle busting fret board attachment for the recent DS Guitar Hero title will be incompatible.) Instead the DSi features an SD card slot in addition to the standard DS game cartridge slot.
  • Will it play MP3s? One purpose of the addition of this SD slot is that the DSi will also act as a music device. Notice that I said music device and not MP3 player. Rather than MP3 playback, the handheld will instead support AAC files. While the AAC file type is often described as having superior sound quality to the ubiquitous MP3, it certainly lacks its familiarity. And while the addition of functionality like speed and pitch control for songs sounds interesting, it’s also doubtful that the machine will be replacing your iPod when it comes to music playback.
  • So what can I download? The system also features on-board flash memory for use in storing titles procured from the newly revealed DSi Shop. This little brother of the current Wii Shop channel will likely have both the strengths (the potential for lots of interesting new titles as well as for a backlog of games from earlier systems) and the weaknesses (slow rollout and a lack of sufficient demos) of its older sibling. So, while you’ll be able to play these new offerings as well as your current collection of DS titles on your DSi, all DS/DS Lite owners will really be missing out on is the downloadable love.

All things considered, the DSi seems to be a mixed bag. It certainly adds some functionality, but much of it appears mediocre at best. Picture and music support seem incidental as opposed to integral, and info concerning features like superior sound quality and the promised integrated web browser seem scarce. (And, as anyone who’s used the app can corroborate, saying that the browser will be superior to the original DS Browser cart is dubious praise.)

From Nintendo’s insistence that the system will be the company’s “third platform” –- a role previously filled by the recently abandoned GBA -– to statements like those of NOA’s Cammie Dunaway to our own Game Life blog in which she announced that the DSi would continue in the tradition of Nintendo’s handhelds by not being region locked … maybe … even the Big N seems a little unsure why we should be excited about the product. And yet, for some reason, I am.

In recent years Nintendo has taken to revamping systems with features that should arguably have been integrated from the get-go, and summarily wowing us with their newest flavor of shiny plastic. And, at least with regard to their handheld lineup, the trick has been working. There are gamers out there chomping at the bit to hand the company money for devices that, in one form or another, they already own. I know this to be true because I am such a gamer.

I was an early adopter of both the original DS and the DS Lite, not to mention its forerunner the Gameboy Advance. Hell, I even imported a GBA SP just to get it a few months before the North American release. To my mind, I do this not because I’m a totally rabid Nintendo fanboy (although that’s an accusation I’ve faced in the past) but merely because I’m an avid gamer-on-the-go with a unique love for Nintendo’s robust portables. Even when they’re slightly less robust than I’d like.

So now, after this lengthy diatribe about how the DSi may well not be worth the $180+ they’ll be asking for it on American shores, I will admit to you that I’ll probably buy one anyway.

As a fan of Nintendo, a handheld gamer, and a gadget guy, I simply can’t resist the allure of new plastic.

A tutorial on how to set up the R4DS

What you will need:

* 1x R4 DS cartridge (where you put the micro SD card into).
* 1x Micro SD card (can be up to 4GB)
* 1x Micro SD card reader (comes with the R4).

Step 1:

Go to r4ds.com and download version 1.11 firmware. Put your micro SD card into the micro SD card reader that came with your R4DS then plug into the computer. Simply drag and drop ALL of the files onto the micro SD card.
Step 2:

Then drag and drop any .nds file onto the micro SD card reader or an mp3 file if you want to test it out on either music or a game. For legal issues I cannot supply you with a website on how to get yourself any roms.
Step 3:

Safely remove the micro SD card reader from your computer and then take out the micro SD card. Slot your micro SD card into the R4DS cartridge and then put it into the Nintendo DS.
Step 4:

Turn on your Nintendo DS and it will load up the menu screen. If you put an mp3 file onto the card go into multimedia if you are loading up an .nds file go into games. The other option you can choose is for loading slot 2 devices a.k.a GBA games.
Step 5:

Now find your game/MP3 and play it. Viola! You have a full working R4DS!

You can buy an R4DS from a lot of places on the Internet. For links on where to buy an R4DS go here and look in the “Where to Buy” section.
How do you know if your R4DS is broken?

1. If the loading screen takes more than 30 seconds to load
2. If your micro SD will not fit into the R4DS
3. If your R4DS will not play any roms
4. If the firmware does not work try re-downloading

Note: If your micro SD does not fit in properly but you can still get it into the R4DS your spring has been broken. This is a really known problem that unfortunately can’t be fixed and happens to most R4DS’s.
What Comes With The R4 Package:

* 1xR4DS cartridge
* 1xR4DS cartridge holder
* 1xR4DS firmware CD (Has older version of firmware on it)
* 1xMicro SD card reader

A micro SD card is not included in the pack. However most websites that are offering R4DS’s have combos that include a micro SD card but for a higher price than normal.

R4DS gets a redesign, no more spring loading due to complaints

R4DS has announced that its product for the DS has received a new shell design. The new shell now removes the spring loading mechanism for the TF card following a large number of complaints and we think it should now function more like the CycloDS Evolution memory card slot

FlashMe - Running homebrew on Nintendo DS

v1.61 written for GameCop thumbsup.gif by Mooney
Last Update: May 23, 2007
Updated for: FlashMe v8a

Intro
With the recent release of slot-1 flashcards for the Nintendo DS, slot-2 DS flashcards and GBA flashcarts seem to have been left in the dust. However, I’m sure many people will soon realise one major flaw with slot-1 cards: No GBA games. No GBA games not only means you won’t be able to play all your GBA backups on your DS, but it also means that none of the emulators for GBA will work anymore and you’ll have to buy another flashcart just for your GBA stuff! Well, just as Dark_AleX’s custom firmwares for PSP saved people from owning two PSPs just so they could have homebrew AND play the latest games, there is a little firmware patch for DS known as FlashMe that can solve all your troubles. What FlashMe does is it patches the NDS’s firmware so that if there is a GBA or slot-2 flashcart in the DS, it will automatically boot that device into NDS mode, or in human language: It will let you run NDS games from your GBA or slot-2 flashcart. This means that you will only need a GBA or slot-2 flashcart, and nothing else.

Notes
- The latest version of FlashMe reportedly has problems with the DS Link.
- You can install FlashMe from a slot-1 card, but that would be completely useless so I will not cover it.
- Unfortunately, to install FlashMe you will need a method of running NDS homebrew (i.e. PassMe, WifiMe, or NoPass). After FlashMe is installed, however, you will not need any hardware other than your GBA/slot-2 flashcart. Your best bet is to borrow a pass device from a friend or to buy the cheapest possible pass device.
- There is also a *small* chance that an improper installation of FlashMe could brick your DS. If you choose to install FlashMe, you do so at your own risk! Although the chances of this happening are rather slim, you have to be warned.
- Installing FlashMe will technically void your warranty because it requires going inside the DS, but unless the clerks at your local EB Games or Gamestop take the time to remove your DS’s battery cover, no one will know…
Installation
Installation of FlashMe is pretty straightforward, but there are a few choices you’ll have to make for yourself.

Required Materials
- A Nintendo DS
- A GBA flashcart (EFA, EZ-Flash 2 PowerStar, etc.) or a slot-2 memory card adapter (M3, SuperCard, etc.)
- One (temporary) pass device/method: Wifime (more info HERE), PassMe (Passme, PassMe 2, PassKey, etc.), or NoPass (Max Media Launcher, PassCard 3, etc.)
- The latest version of FlashMe (at the moment: v8)
- A screwdriver (To remove the battery cover)
- A metal object (To short the SL1)

1. Download FlashMe
Wow, even downloading has choices:
- FlashMe v8.nds
- FlashMe NoAuto v8.nds (This version will only boot the slot-2 device into NDS mode if you hold “Select”)
- FlashMe Stealth v8.nds (This version will NOT remove the health warning message)
- FlashMe Stealth NoAuto v8.nds (This version will not remove the health warning and will not autoboot a slot-2 device unless you hold “Select”)
- FlashMe v8 SuperCard.nds (This is a version of FlashMe v8 that has been patched with ndsloader.bin so it will work on SuperCards. This version is for SuperCard users ONLY)
Since FlashMe only comes in one flavor (.nds) you do not have to worry about getting the right kind for your flashcart. For instructions on how to make your own SuperCard compatible version of FlashMe, please see the second reply to this post.

2. Set it up
Put FlashMe onto your flashcart the same way you would put any other game on, but make sure of two things:
- FlashMe must be the ONLY game/app on your flashcart.
- If you are using a GBA flashcart that has a GUI, make sure it is disabled. FlashMe must be loaded directly; a GUI would get in the way and FlashMe would not be able to install. You do NOT need to disable the menu of an NDS flashcard.
Now, for FlashMe to be able to completely install, you will have to short the SL1. This means you will have to take off the battery cover and remove the sticker over the SL1, as shown here:
- SL1 on original DS
- SL1 on DS Lite
You will also need a metal object that you will insert into the hole (later), such as a small screwdriver or a paperclip. I found that a toothpick covered in tin foil worked the best for me.

For GBA Movie Player CF users:
Make sure you have the latest of chishm’s GBAMP custom firmwares installed (chishm’s GBAMP firmware hack page) Then, put flashme.nds onto your CF card, but rename it to _BOOT_MP.NDS and proceed as normal.

3. Run it
If you have any doubts about this, now is the time to turn back. Otherwise, go ahead and run FlashMe. If it loads correctly, you will be presented with a message, which is different on original DSes and Lites.
- Original DS FlashMe message
- DS Lite FlashMe message ( You do not need to worry about this, just press START to continue. NOTE: This might not come up with FlashMe v8, sinc eit includes fixes with the DS Lite)
After you press X B X B, installation will begin. This is where you insert your metal object into the SL1 hole to short it. Make sure you put it straight in and it goes down all the way. Once you get the metal object in place, FlashMe should begin to install (you will see the percentage done going up). If nothing happens, just wiggle your metal object around a bit. If you take your metal object out early or if it loses the connection before you reach 100%, do not panic, and do not shut off your DS! Just move your metal object around till you get it going again. Once installation finishes, you will be presented with this message:
- FlashMe Installation Complete message
Now you can turn off your DS and throw away your pass device; you won’t be needing it any time soon!

Features
Now that you have FlashMe installed, here’s what you can do:
- Run NDS games from a GBA or slot-2 flashcart: Put as many NDS games as you can fit onto your flashcart and stick it into the slot-2 on your DS. When you turn it on, it will automatically go into NDS mode if you have the flashcart in. If there is nothing in the slot, it will boot to the regular menu.
- Brag to your friends that you don’t have to sit through that “health warning” message when you turn your DS on. thumbsup.gif
- Hold SELECT to boot normally (unless you’ve installed a NoAuto version of FlashMe)

Bugs
1. Sleep mode
Sleep mode is when you close your DS without shutting it off and it goes in to a power saving mode. With FlashMe, this mode does not work properly (The same problem occurs with PassMe and NoPass). However, this problem is easily fixed. You can:
- Put a real DS game into the DS card slot and sleep mode will work fine.
- Buy a Dummy Card for roughly $2 USD and put that into the DS card slot to make sleep mode work.
- Open up the DS and solder a piece of wire between pins 1 (GND) and 7 (IRQ) of the slot-1 socket. This is normally shorted by the contacts inside a DS card, so what you are doing is simulating a card being inserted.

Uninstallation
If, for any reason, you find that you are unsatisfied with FlashMe, or if you need to get rid of it for another purpose, it is possible to uninstall FlashMe.
- NoFlashMe.nds
Uninstallation is not recommended, however, because it removes the failsafe code that can help recover your DS if malware damages the firmware. Install and run this file the same way you would for the original installation file.

Recovery
If malware ever hits your DS and damages your firmware, FlashMe has a recovery feature that can save your DS. Unfortunately, this recovery mode can only be used if FlashMe was already installed on your DS before the malware hit. Here’s how to use the recovery mode:

1. Download FlashMe
See the links above to download the latest version of FlashMe.

2. Set it up
- Put flashme.nds onto your slot-1 or slot-2 flashcart the same way you did before (no other files, menu disabled).

3. Run it
- Hold START+SELECT while you turn your DS on.
The DS should now boot directly to GBA mode, where either flashme.nds will automatically run or you can launch it yourself, and reinstall it.